Summertime saga v20 release and updates
Official 0.20 release!
Here’s our latest update 0.20!
If you are a Patron supporting us, you can access a unique private download link on our website by linking your Patreon account here (OLD SAVE FILES NOT COMPATIBLE):
If you are a not a Patron but want to play our latest patch, you will have to wait for our public links to be ready, roughly within 24 hours (OLD SAVE FILES NOT COMPATIBLE):
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Save file compatibility:
Due to the major changes at the start of the game, you may encounter issues. For best results, load a save from the MC’s bedroom or map, and not in the middle of a quest.
We strongly suggest starting with a fresh game.
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Found a bug? Report here:
Thanks to those supporting us all this time, and those who send us all the feedback!
-DC
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Changelog 0.20:
New content:
- The Main Story – Part One!
- Added apartment complex location.
- Maria, Josephine and Tina can now be impregnated.
- Expanded Bank location.
- Expanded Dealership location.
- New minigame.
- New minor characters: Tina and Nadya.
Gameplay Touch-ups:
- Improved pizza delivery minigame experience.
- More detailed backgrounds and evening variants for some existing locations, including: Beach, Glazies, Library, Planet Thiccness, Police station
- Dimitri and Igor character art has been updated and expanded.
- Dynamic backgrounds continue to roll out, providing more focused dialogue backgrounds.
New Features:
- Support for scripted phone calls to add variety to character interactions.
Improvements:
- Reworked phone to drastically reduce CPU usage and make parts translatable.
- Reimplemented the pizza delivery minigame.
- Optimised for consistent play-speed and smoother frame rates.
- Made delivery more consistent; aim Anon’s head at the front door.
- Art has also received a touch-up and been re-exported to reduce seams.
- Tuned the dynamic background code to be quicker and less memory hungry.
- Better support for perennial backgrounds (i.e. those without time variants).
- Stat check notifications have been moved out of dialogue to a separate UI element.
- Passed stat checks are now also shown, so branches are a bit more visible.
- Cutscene transition standardisation continues, with many more updated.
- ATM performance has been improved.
- The shower rota roulette has been improved to offer more flexibility.
Bug Fixes:
- Resolved crash in phone caused by having no active quests.
- Enabled Consuela to carry twins, as always intended.
- Restored erroneously unused Diane cutscene asset.
- Fixed 100s of minor spelling and grammar issues.
- Reordered layer to show posing for some Consumr dialogue that was previously obscured.
- Removed possibility of taking Consuela to a locked church during her job hunt.
- Renamed the regular beaver plushie to be an otter to match its depiction.
- Corrected some of the flower names in Cupid.
- Updated some dialogue where the player’s chosen name for Debbie or Jenny was not being respected.
- Switched to using the correct background during Debbie’s day zero phone call.
- Fixed player name alignment on report card.
- Improved sleep prompt during Mia’s call for help quest.
- Remedied the time of day in which Grace & Odette’s date takes place.
- Fixed issue with daylight background being used at night during Jenny sex visits.
- Taught Micoe to give accurate information about the location of Pregnax, Priya and the lab.
- De-duplicated Jenny when she’d appear in the recovery room and at home after giving birth.
- Prevented a segment of Eve’s dialogue triggering prematurely on weekends.
- Given Debbie the ability to correctly identify a baby’s gender.
- Fixed Anon’s internal virginity tracking so he can be honest in the game with Eve.
- Updated a few instances where an incorrect blur was being used in the background.
- Removed some disused/superseded assets.
- Added some rails to Jenny’s ElectroClit quest to help avoid blocking other quests making use of Pink.
- Fixed visual oddity occurring on entering the school for the first time.
- Restricted access to Debbie’s panties while she’s in the room to prevent a conflict.
- Resolved multiple blocking quest conflicts with Jenny mentoring Roxxy.
- Removed an unneeded Bissette quest prompt that would play at the wrong time and without any background.
- Fixed multiple visual and gameplay issues in Roxxy’s first study quest.
- Prevented being able to jump start Diane’s breeding partner quest the night before.
- Added confirm step to stat resets in order to give a second chance to people that don’t understand.
- Improved school sneak quest rails to prevent accidental triggering of other quests.
- Revisited pregnancy updates such that they play in sequence instead of only thefirst.
- Fixed Annie’s button at her house to use correct dialogue.
- Limited Richard and Lucy’s dialogue prior to taking delivery of Diane’s milk for continuity purposes.
- Guarded against soft-lock when fooling around with Debbie instead of completing Diane’s route.
- Prevented the search dialogue prompt in Jenny’s room playing if she is present.
- Repositioned a Diane button that was trying to escape through the ceiling.
- Removed a redundant dialogue option from Ivy’s button menu.
- Restricted Lucy’s dialogue options about kids to when she’s in the daycare.
- Removed the pregnancy minigame once insemination has already occurred.
Public links are up for 0.20.1 and we’ve added a hotfix due to a few hiccups.
If you are a Patron supporting us, you can access a unique private download link on our website by linking your Patreon account here (0.20 SAVE FILES ARE COMPATIBLE):
If you are a not a Patron but want to play our latest patch, you can access them here ( 0.20 SAVE FILES ARE COMPATIBLE ):
——————————————————
Save file compatibility:
Due to the major changes at the start of the game, you may encounter issues. For best results, load a save from the MC’s bedroom or map, and not in the middle of a quest.
We strongly suggest starting with a fresh game.
——————————————————
Thanks to those supporting us all this time, and those who send us all the feedback!
-DC
——————————————————
Changelog 0.20.1:
Improvements:
- Added a notice for when a save has been migrated, and what to expect as a result.
Bug Fixes:
- Updated Cassie, Ross and Rump cookie jar scenes to use correct backgrounds.
- Fixed Mia and Jane’s cookie jar scenes to ensure they repeat correctly.
- Ensured achievement ping gets dismissed after viewing achievement list.
- Delayed ability to purchase beach house until after the main story intro.
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